منابع مشابه
Cloth Tearing Simulation
Among different physical simulation topics, cloth simulation is one of the most popular subjects in computer graphics. There are many different studies published on different aspects of cloth simulation, but there are not many studies focused on the tearing of cloth. Existing studies related to this topic have only dealt with some aspects of the problem [Metaaphanon et al. 2009] and have not pr...
متن کاملSimulation of Tearing Cloth with Frayed Edges
Woven cloth can commonly be seen in daily life and also in animation. Unless prevented in some way, woven cloth usually frays at the edges. However, in computer graphics, woven cloth is typically modeled as a continuum sheet, which is not suitable for representing frays. This paper proposes a model that allows yarn movement and slippage during cloth tearing. Drawing upon techniques from textile...
متن کاملFast Cloth Simulation with Parallel Computers
The computational requirements of cloth and other non-rigid solid simulations are high and often the running time is far from real time. In this paper, an eecient solution of the problem on parallel computer is presented. An application, which combines data parallelism with task parallelism has been developed, achieving a good load balancing and minimizing the communication cost. The execution ...
متن کاملDirectional Constraint Enforcement for Fast Cloth Simulation
We introduce a new method that greatly improves the iterative edge length constraint enforcement frequently used in real-time cloth simulation systems for preventing overstretching. Our method is based on the directional enforcement of constraints and on the simultaneous progressive scanning of the cloth edges, starting from fixed vertices and propagating on the direction of gravity. The propos...
متن کاملFast Body-Cloth simulation with moving humanoids
In this paper we present a very fast method for body-cloth animation. The usual bottle-neck in cloth simulation performance is collision detection, which becomes more difficult to solve when a complex geometry, like a human body, is involved. Recent image based methods, that use depth images to detect collisions, usually relays on CPU for collision correction. In our work we implement a GPU bas...
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ژورنال
عنوان ژورنال: Journal on Interactive Systems
سال: 2014
ISSN: 2236-3297
DOI: 10.5753/jis.2014.642